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American Civil War 1861-1865 box art
1983 Ranked #16,457

American Civil War 1861-1865

A strategic Civil War wargame has Union and Confederate commanders activate leaders, supply troops, reinforce positions, and fight across phases. The Confederacy must meet a rising victory-point threshold before the final spring or lose.

Wargames American Civil War Wargame Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

2.92/5

Rating

6.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

American Civil War 1861-1865 is a strategic level board wargame about the War Between the States. The US player controls the Union forces under Abraham Lincoln; the CSA player controls the Confederate forces under Jefferson Davis.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

American Civil War 1861-1865 is a strategic level board wargame about the War Between the States. The US player controls the Union forces under Abraham Lincoln; the CSA player controls the Confederate forces under Jefferson Davis. Leaders are introduced over the course of the game (each game turn represents 3 months real time) and are activated using 'Command Points'. Each game turn consists of activating and rallying troops, supplying troops (including Port blockades), adding reinforcements, fortifying positions, activating Naval units, and then three separate movement/combat phases are executed. On the game turn track is listed a differential in victory points that the CSA player must obtain to win the game (which increases as the game progresses). If the CSA player does not achieve this total by the end of the Spring, 1865 turn he loses.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
720 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

2
Joseph Reiser Bruce Shelley

Artists

2
Kristine L. Bartyzel James Holloway (I)

Publishers

2
SPI (Simulations Publications, Inc.) Tactical Studies Rules (TSR)

Linked items

No published linked games yet.