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American Civil War 1861-1865 box art

American Civil War 1861-1865

Players

2

Time

?-?

Age

12+

Weight

2.92

Rating

6.20

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game American Civil War 1861-1865 has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

The American Civil War 1861-1865 board game has a high replayability score due to its variability in gameplay experiences, the presence of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a rewarding and engaging experience for those willing to invest in understanding its mechanics.

Luck profile

The American Civil War 1861-1865 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

American Civil War 1861-1865 is a strategic level board wargame about the War Between the States. The US player controls the Union forces under Abraham Lincoln; the CSA player controls the Confederate forces under Jefferson Davis. Leaders are introduced over the course of the game (each game turn represents 3 months real time) and are activated using 'Command Points'. Each game turn consists of activating and rallying troops, supplying troops (including Port blockades), adding reinforcements, fortifying positions, activating Naval units, and then three separate movement/combat phases are executed. On the game turn track is listed a differential in victory points that the CSA player must obtain to win the game (which increases as the game progresses). If the CSA player does not achieve this total by the end of the Spring, 1865 turn he loses.

Media

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Editions

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Credits

Designers

2
Joseph Reiser Bruce Shelley

Artists

2
Kristine L. Bartyzel James Holloway (I)

Publishers

2
SPI (Simulations Publications, Inc.) Tactical Studies Rules (TSR)

Linked items

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