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Soldiers Of The Queen: Battles At Isandhlwana And Omdurman box art

Soldiers Of The Queen: Battles At Isandhlwana And Omdurman

Players

2

Time

?-?

Age

12+

Weight

2.92

Rating

6.37

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions. However, there is less emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, the game has a strong replayability score of 7.95 out of 10.

Luck profile

The final luck score for Soldiers of the Queen: Battles at Isandhlwana and Omdurman is 5.67, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Soldiers of the Queen is actually two separate Colonial battle games that use the same game system: Isandhlwana, 1879 and Omdurman, 1898. The game was originally published in Strategy & Tactics magazine (#95). The game includes an 18"X22" backprinted mapsheet (one side for each battle), a 16 page rulebook, 200 counters, and player aid charts and tables. In Isandhlwana, the Zulu player wins if he eliminates all British units before he himself loses 14, otherwise the British player wins; the game has no set time limit... it is played until one player or the other has achieved their victory conditions. In Omdurman, points are gained for each player according to a victory points chart... if the British do not win an 'Automatic Victory' by turn 21, the side with the higher point total wins.

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Editions

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Credits

Designers

1
Richard H. Berg

Artists

5
Kristine L. Bartyzel Ivor M. Janci John Meyers Keith Parkinson Stephen Sullivan

Publishers

1
Tactical Studies Rules (TSR)

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