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The Horse Soldiers: Forrest At Bay box art
1988 Ranked #16,938

The Horse Soldiers: Forrest At Bay

Maneuver forces across tactical or historical battle maps.

Wargames American Civil War Wargame Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

2.94/5

Rating

6.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

'Horse Soldiers: Forrest at Bay (1988), (Included in Issue #119 0f Strategy & Tactics magazine), is part of the Great Battles of the American Civil War series (GBACW). This series is an offshoot of the Terrible Swift Sword: Battle of Gettysburg Game (TSS) system.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

'Horse Soldiers: Forrest at Bay (1988), (Included in Issue #119 0f Strategy & Tactics magazine), is part of the Great Battles of the American Civil War series (GBACW). This series is an offshoot of the Terrible Swift Sword: Battle of Gettysburg Game (TSS) system. Included are two color map sheets and one sheet of 200 two-sided, die-cut counters and a 2nd half-sheet with 100 die-cut counters. These components represent the participants and locations of two ACW Confederate Cavalry engagements that involved the southern raider, General Nathan Bedford Forrest. The two battles, Brice's Crossroads and Tupelo, resulted from U.S. General William T. Sherman's campaign to remove Forrest as a threat to his flank and supply lines. Before the Union Army marched on Atlanta, Elements of Sherman's Army pursued Forrest, and others, into Mississippi and engaged his cavalry twice before its destruction at Tupelo. All game-turns represent approximately 1 hour real time, and each Strength Point is the equivalent of 50 men or 1 gun. In Brice's Crossroads, the map scale is 115 yards per hex. In Tupelo the scale is 160 yards per hex. This game is an excellent example of the, ever evolving, TSS/GBACW game system. New rules for Cavalry and a modified sequence of play are just couple of the many refinements. I've always wanted to adapt these refinements to the earlier TSS Cavalry game Rebel Sabers: Civil War Cavalry Battles by SPI (Simulations Publications, Inc.). The game components are on par with any game in the system. Nominee for the 1988 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards).

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

4
Joyce Gusner Larry Hoffman Rodger B. MacGowan Randal Thomson (II)

Publishers

1
3W (World Wide Wargames)

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