ABG All Board Games
The Horse Soldiers: Forrest At Bay box art

The Horse Soldiers: Forrest At Bay

Players

2

Time

?-?

Age

12+

Weight

2.94

Rating

6.15

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Horse Soldiers: Forrest at Bay has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is not much emphasis on cooperation in the game.

Replay value

The Horse Soldiers: Forrest at Bay has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, and the game is relatively easy to learn. Overall, it provides a fresh and engaging experience with a high replay value.

Luck profile

The Horse Soldiers: Forrest at Bay has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

'Horse Soldiers: Forrest at Bay (1988), (Included in Issue #119 0f Strategy & Tactics magazine), is part of the Great Battles of the American Civil War series (GBACW). This series is an offshoot of the Terrible Swift Sword: Battle of Gettysburg Game (TSS) system. Included are two color map sheets and one sheet of 200 two-sided, die-cut counters and a 2nd half-sheet with 100 die-cut counters. These components represent the participants and locations of two ACW Confederate Cavalry engagements that involved the southern raider, General Nathan Bedford Forrest. The two battles, Brice's Crossroads and Tupelo, resulted from U.S. General William T. Sherman's campaign to remove Forrest as a threat to his flank and supply lines. Before the Union Army marched on Atlanta, Elements of Sherman's Army pursued Forrest, and others, into Mississippi and engaged his cavalry twice before its destruction at Tupelo. All game-turns represent approximately 1 hour real time, and each Strength Point is the equivalent of 50 men or 1 gun. In Brice's Crossroads, the map scale is 115 yards per hex. In Tupelo the scale is 160 yards per hex. This game is an excellent example of the, ever evolving, TSS/GBACW game system. New rules for Cavalry and a modified sequence of play are just couple of the many refinements. I've always wanted to adapt these refinements to the earlier TSS Cavalry game Rebel Sabers: Civil War Cavalry Battles by SPI (Simulations Publications, Inc.). The game components are on par with any game in the system. Nominee for the 1988 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards).

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Richard H. Berg

Artists

4
Joyce Gusner Larry Hoffman Rodger B. MacGowan Randal Thomson (II)

Publishers

1
3W (World Wide Wargames)

Linked items

No linked items imported yet.