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Pleasant Hill: The Red River Campaign box art
1986 Ranked #11,375

Pleasant Hill: The Red River Campaign

Civil War battle wargame has Union and Confederate commanders fight at Pleasant Hill for objectives and enemy losses. Victory points reward captured ground and damaged morale, so each tactical engagement changes the final margin.

Wargames American Civil War Civil War Hexagon Grid Magazine: Strategy & Tactics

Players

2

Play time

Not listed

Age

12+

Complexity

3.29/5

Rating

6.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Pleasant Hill: The Red River Campaign was first published in Strategy & Tactics magazine #106.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Pleasant Hill: The Red River Campaign was first published in Strategy & Tactics magazine #106. It is the seventh game of the Great Battles of the American Civil War series which includes Pea Ridge, Drive on Washington, Wilson's Creek, Cedar Mountain, and Jackson at the Crossroads/Corinth. The game is a simulation of the battle of Pleasant Hill, fought in Louisiana in April, 1864. The Union Army was attempting to move up the Red River valley to Shreveport where it was overrun by a small Confederate force at Mansfield. The Union Army then retreated to nearby Pleasant Hill and took a defensive posture... on April 9, the Confederates attacked. Each Game-Turn represents 20 minutes of real time, each hex covers about 125 yards from hexside to hexside, and each Strength Point is the equivalent of 100 men or 1 gun. Included are a 22"X34" mapsheet, 200 counters, standard rules for the 'Great Battles' series, exclusive rules, and player charts and tables. Not a simple game... there are more than 20 pages of rules which include extensive rules for cavalry, artillery and line-of-sight, morale, and fire and melee combat. Victory is based on points earned by eliminating or demoralizing units and through capture of certain geographical objectives. The difference in points between the Union and Confederate players determine the level of victory.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
300 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

2
David G. Martin Leonard Millman

Artists

1
Dave LaForce

Publishers

1
Tactical Studies Rules (TSR)

Linked items

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