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Roads To Gettysburg box art
1993 Ranked #4,193

Roads To Gettysburg

This Civil War campaign game has players trace the roads to Gettysburg. Strategic operations frame a pivotal chapter in the Great Campaigns series.

Wargames American Civil War Wargame Hexagon Grid Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

12+

Complexity

3.42/5

Rating

7.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is the third game in the Great Campaigns of the American Civil War series. It covers the battle of Gettysburg.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is the third game in the Great Campaigns of the American Civil War series. It covers the battle of Gettysburg. (from the back of the box) Roads to Gettysburg is the third volume in Avalon Hill's series on the Great Campaigns of the American Civil War. Unlike most Civil War simulations, which portray specific battles, Roads to Gettysburg concentrates on the entire three-week campaign that led to the great struggle at Gettysburg. The Union player's objective is to defeat the Rebel army and push it back to Virginia. The goal of the Confederate player is to maintain control over the rich agricultural regions of Pennsylvania. Roads to Gettysburg is easy to learn and several scenarios can be played to completion in about an hour. The two beautiful game maps, which are based on original Civil War period maps in state and county archives, portray Maryland and Pennsylvania as they were in the summer of 1863, including roads, turnpikes, railroads, rivers, mountains, cities, and villages. In the game, players control Union and Confederate military units in turns representing one day of real time. The game's interactive system of play assures that each scenario will be unpredictable, exciting, and competitive. An extensive historical article, detailing the day-to-day activities of the actual campaign, is included in the game. You do not need to own Stonewall Jackson's Way or Here Come the Rebels! to play Roads to Gettysburg. Note: Owners of those games can join their maps to the Roads to Gettysburg maps to portray the eastern theatre of the Civil War from Fredericksburg, Virginia to Harrisburg, Pennsylvania. CONTENTS: 2 Counter Sheets 2 22"x32" Mapsheets 1 Rules Booklet 1 Charts and Tables Card 2 Display Cards 1 Ammunition Pad 2 6-Sided Dice 1 Counter Tray Time Scale: One day per turn Map Scale: One mile per hex Unit Scale: Divisions and brigades (with corps leaders) Players: One, two, or teams Playing Time: One hour for introductory scenarios, 2 to 14 hours for other scenarios

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
180 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
Joseph M. Balkoski

Artists

2
Charles Kibler Keith Rocco

Publishers

2
The Avalon Hill Game Co Multi-Man Publishing