Table feel
Roads to Gettysburg has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, there is limited emphasis on cooperation in the game.
This is the third game in the Great Campaigns of the American Civil War series. It covers the battle of Gettysburg. (from the back of the box) Roads to Gettysburg is the third volume in Avalon Hill's series on the Great Campaigns of the American Civil War. Unlike most Civil War s...
Players
2
Time
?-?
Age
12+
Weight
3.42
Rating
7.77
Should this hit the table?
Roads to Gettysburg has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, there is limited emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Roads to Gettysburg has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, there is limited emphasis on cooperation in the game.
Roads to Gettysburg offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Roads to Gettysburg has a strong replayability score of 7.9.
The final luck score for Roads to Gettysburg is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
This is the third game in the Great Campaigns of the American Civil War series. It covers the battle of Gettysburg. (from the back of the box) Roads to Gettysburg is the third volume in Avalon Hill's series on the Great Campaigns of the American Civil War. Unlike most Civil War simulations, which portray specific battles, Roads to Gettysburg concentrates on the entire three-week campaign that led to the great struggle at Gettysburg. The Union player's objective is to defeat the Rebel army and push it back to Virginia. The goal of the Confederate player is to maintain control over the rich agricultural regions of Pennsylvania. Roads to Gettysburg is easy to learn and several scenarios can be played to completion in about an hour. The two beautiful game maps, which are based on original Civil War period maps in state and county archives, portray Maryland and Pennsylvania as they were in the summer of 1863, including roads, turnpikes, railroads, rivers, mountains, cities, and villages. In the game, players control Union and Confederate military units in turns representing one day of real time. The game's interactive system of play assures that each scenario will be unpredictable, exciting, and competitive. An extensive historical article, detailing the day-to-day activities of the actual campaign, is included in the game. You do not need to own Stonewall Jackson's Way or Here Come the Rebels! to play Roads to Gettysburg. Note: Owners of those games can join their maps to the Roads to Gettysburg maps to portray the eastern theatre of the Civil War from Fredericksburg, Virginia to Harrisburg, Pennsylvania. CONTENTS: 2 Counter Sheets 2 22"x32" Mapsheets 1 Rules Booklet 1 Charts and Tables Card 2 Display Cards 1 Ammunition Pad 2 6-Sided Dice 1 Counter Tray Time Scale: One day per turn Map Scale: One mile per hex Unit Scale: Divisions and brigades (with corps leaders) Players: One, two, or teams Playing Time: One hour for introductory scenarios, 2 to 14 hours for other scenarios
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
Credits
Linked items
Related games and expansions help build a connected catalog around every title.