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On To Richmond! box art
1998 Ranked #5,038

On To Richmond!

This operational Civil War wargame has players lead Union and Confederate forces through the Peninsula campaign toward strategic success. Rain, reinforcements, and day-by-day maneuver create pressure as Richmond remains difficult to reach or defend.

Wargames American Civil War Wargame Hexagon Grid Variable Phase Order

Players

2

Play time

Not listed

Age

12+

Complexity

3.34/5

Rating

7.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

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How it plays

How does it play?

This is the sixth game in the Great Campaigns of the American Civil War series. It covers the Peninsula campaign.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is the sixth game in the Great Campaigns of the American Civil War series. It covers the Peninsula campaign. (from the back of the box:) On to Richmond! is an exciting game of strate­gy and maneuver. McClellan has overwhelming force at first, but Richmond is a long way off and the rainy season has just begun. Meanwhile reinforcements from all over the south are arriving in Richmond under the command of General Joseph Johnston. Waiting in the wings is a Confederate general by the name of Robert E. Lee. On to Richmond! recreates one of the most significant campaigns of the Civil War. If you're a history buff or an amateur strategist you'll enjoy matching wits with opponents or comparing your performance to the real generals of the campaign. As a player, you control Union and Confederate forces in turns representing one day of real time. The game's map is drawn exclusively from Civil War period maps from state and county archives. Each hexagon on the superimposed grid equals about 2,000 yards. Eight scenarios are provided, ranging in scope from the entire campaign to a short cavalry raid which can he played in just 15 minutes. FEATURES: An Interactive Game System which assures each game is exciting and unpredictable. Highly realistic rules and components that are designed to be easily played, One Advanced Game. 7 Regular Scenarios. CONTENTS: 2 Rules Booklets 2 22"'x32" Map Sheets 3 260-piece Counter Sheets 2 Charts and Tables Folders 1 Ammunition Pad 2 Force Displays 2 6-sided Dice 1 Counter Storage Tray Time Scale: One day per tum Map Scale: 2,000 yards per hex Unit Scale: Division to small cavalry detachment Players: Two players or teams Playing Time: One hour for introductory scenarios, 2 days for full campaign.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
180 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

2
Joseph M. Balkoski Ed Beach

Artists

2
Charles Kibler Keith Rocco

Publishers

1
The Avalon Hill Game Co