Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
This is the sixth game in the Great Campaigns of the American Civil War series. It covers the Peninsula campaign. (from the back of the box:) On to Richmond! is an exciting game of strategy and maneuver. McClellan has overwhelming force at first, but Richmond is a long way off a...
Players
2
Time
?-?
Age
12+
Weight
3.34
Rating
7.98
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
On to Richmond! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each time it is played.
On to Richmond! has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
This is the sixth game in the Great Campaigns of the American Civil War series. It covers the Peninsula campaign. (from the back of the box:) On to Richmond! is an exciting game of strategy and maneuver. McClellan has overwhelming force at first, but Richmond is a long way off and the rainy season has just begun. Meanwhile reinforcements from all over the south are arriving in Richmond under the command of General Joseph Johnston. Waiting in the wings is a Confederate general by the name of Robert E. Lee. On to Richmond! recreates one of the most significant campaigns of the Civil War. If you're a history buff or an amateur strategist you'll enjoy matching wits with opponents or comparing your performance to the real generals of the campaign. As a player, you control Union and Confederate forces in turns representing one day of real time. The game's map is drawn exclusively from Civil War period maps from state and county archives. Each hexagon on the superimposed grid equals about 2,000 yards. Eight scenarios are provided, ranging in scope from the entire campaign to a short cavalry raid which can he played in just 15 minutes. FEATURES: An Interactive Game System which assures each game is exciting and unpredictable. Highly realistic rules and components that are designed to be easily played, One Advanced Game. 7 Regular Scenarios. CONTENTS: 2 Rules Booklets 2 22"'x32" Map Sheets 3 260-piece Counter Sheets 2 Charts and Tables Folders 1 Ammunition Pad 2 Force Displays 2 6-sided Dice 1 Counter Storage Tray Time Scale: One day per tum Map Scale: 2,000 yards per hex Unit Scale: Division to small cavalry detachment Players: Two players or teams Playing Time: One hour for introductory scenarios, 2 days for full campaign.
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