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Battle Above The Clouds box art

Battle Above The Clouds

Players

1-2

Time

?-?

Age

?+

Weight

3.73

Rating

8.16

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Battle Above the Clouds has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to other players' actions. However, there is less emphasis on cooperation in this game. Overall, the game has a strong interaction score.

Replay value

Battle Above the Clouds offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is average, and the game scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, it has a strong replayability score of 7.89.

Luck profile

Battle Above the Clouds has a moderate level of luck. Random elements, such as dice rolls and card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

(from MMP's website :) Battle Above the Clouds is the 8th game in the award-winning Great Campaigns of the American Civil War (GCACW) series. This is the first game covering a western theater campaign and will serve as the core area for a series of maps covering the entire corridor from Nashville, Tennessee to Atlanta, Georgia. The game includes both the Chickamauga campaign of August/September, 1863 and the Chattanooga campaign of October/November of the same year. Battle Above the Clouds uses the same GCACW Standard Basic Game Rules that were first published in MMP's Skirmisher magazine and Grant Takes Command. The game scale remains unchanged for the western campaigns, although two new terrain types (hills and ridges) have been added to properly represent the rugged terrain that dominates the Chattanooga area. [...] Battle Above the Clouds includes a wide variety of engagements in the Basic Game scenarios. The seven actions include two introductory scenarios, a cavalry raid, a fighting withdrawal, a series of operational maneuvers through mountainous terrain, and two large battles: -McLemore’s Cove (4 turns, September 10-13, 1863) -Crossing Chickamauga Creek (1 turn, September 18, 1863) -The Battle of Chickamauga (3 turns, September 18-20, 1863) -Wheeler’s Raid (8 turns, September 29-October 6, 1863) -Opening the Cracker Line (1 turn, October 28, 1863) -Lookout Mountain & Missionary Ridge (2 turns, November 24-25, 1863) -Ringgold Gap (2 turns, November 26-27, 1863) The two Advanced Game scenarios cover both major periods of campaigning in the region: -The Chickamauga Campaign (32 turns, August 29- September 29, 1863) -The Siege of Chattanooga (40 turns, October 28-December 6, 1863) The Advanced Game rule set has also been standardized so players will be able to quickly move to new campaigns in the series. Game Scale: Turn: 1 day Hex: 2000 yards / 1.15 mile Unit: Regiment to Division Battle Above the Clouds contains: -GCACW Series Rules Booklet (approx 24 pgs) -BATC Specific Rules Booklet (approx 48 pgs including scenarios/designer notes) -Two 22"x32" full-color mapsheets -A full-color 11"x17" Off-Map Display -Two full-color Force Displays -Three Countersheets -Two 4-page color Charts and Tables -Two 6-sided Dice

Editions

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Credits

Designers

2
Ed Beach Mike Belles

Artists

3
Nicolás Eskubi Charles Kibler Mort Künstler

Publishers

2
Hasbro Multi-Man Publishing

Linked items

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