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Campaigns In The Valley box art

Campaigns In The Valley

Players

2

Time

?-?

Age

12+

Weight

2.42

Rating

5.96

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, the game has a strong replayability score of 7.95.

Luck profile

The final luck score for Campaigns in the Valley is 6. The game has a notable but not exclusive impact of random elements on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Campaigns In The Valley is the name given to the common rules for two games, "Sheridan In the Valley" and "Stonewall In the Valley". These games cover the 1862 and 1864 campaigns in the Shenandoah Valley. The games are designed to show the campaigns on an operational level. Game includes one map and 150 counters. (source: rules introduction and user's description)

Media

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
Robert G. Markham Mark Seaman

Artists

3
Vince DeNardo Larry Hoffman Keith Rocco

Publishers

1
3W (World Wide Wargames)

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