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Glory Road: The First Battle Of Bull Run box art

Glory Road: The First Battle Of Bull Run

Players

2

Time

?-?

Age

12+

Weight

2.43

Rating

5.45

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is limited emphasis on cooperation.

Replay value

Glory Road: The First Battle of Bull Run has a high replayability score due to its high variability gameboard, expansions available, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Glory Road: The First Battle of Bull Run is 5.33. This indicates a moderate influence of luck in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This game, the first in 3W's 'North and South' Civil War battle series, was first published in The Wargamer Magazine (#52). The game recreates the first Battle of Bull Run, the first major battle of the American Civil War. Morale played an important part of every Civil War battle, and Bull Run was no different. The first player to demoralize their opponent, wins.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Keith Poulter

Artists

2
Sidney E. King Rodger B. MacGowan

Publishers

1
3W (World Wide Wargames)

Linked items

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