Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Baton Rouge is part of the Great Battles of the American Civil War series (GBACW). This series is an offshoot of the Terrible Swift Sword: Battle of Gettysburg Game (TSS) system.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Baton Rouge is part of the Great Battles of the American Civil War series (GBACW). This series is an offshoot of the Terrible Swift Sword: Battle of Gettysburg Game (TSS) system. The game simulates the Confederate attempt to retake the Louisiana capital in August, 1862. A unique aspect of this battle was the support of the Confederate ironclad Arkansas, which leads to a simulation of naval support of street fighting. Game-turns represent about three quarters of an hour of real time. The map scale is 110 per hex, and each Strength Point is the equivalent of 25 men or 1 artillery/naval gun. 1 22" x 17” mapsheet, 1 countersheet of 100 counters. This game was included in Strategy & Tactics magazine #133.