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The Battle Of Shiloh box art

The Battle Of Shiloh

Players

2

Time

?-?

Age

12+

Weight

3.08

Rating

6.31

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The Battle of Shiloh has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

The Battle of Shiloh has a high variability gameboard, with different experiences each time it is played. The availability of expansions adds new content and gameplay elements. The game offers deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. The game scales well with different player counts without compromising its appeal or balance. It has a moderate level of easiness to learn, providing a balance between accessibility and depth. Overall, The Battle of Shiloh has a strong replayability score of 7.89.

Luck profile

The Battle of Shiloh has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

The Battle of Shiloh is two-player game recreating what US Grant called the severest battle fought in the western theater during the Civil War. This two-day action (April 6-7, 1862) was the Confederacy's great attempt to reverse two months of defeat and recapture western Tennessee. It is an interesting game, with an intriguing system in which the Union force is alerted and pushed into combat slowly. It is almost as if you can feel the soldiers getting up and emerging from their tents. As many games of West End Games, this one is not well known, which is a shame really. Each copy should contain: one rules book two die-cut sheets of 300 counters (total) one 22"x33" mapsheet Cover Art: Ray Sternbergh Graphics Design: Larry Catalano Art Production: Melanie Gottlieb, Carolyn Edelstein (from the rulebook and user's description)

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Editions

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Credits

Designers

2
Richard H. Berg Jon Southard

Artists

4
Larry Catalano Carolyn Edelstein Melanie Gottlieb Ray Sternbergh

Publishers

1
West End Games