Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The game is based on Richard Berg´s South Mountain-system and includes the battles of South Mountain, Chickamauga, Shiloh and Gettysburg. Units are mostly demi-brigades, each hex represents 190-270 yards and a game turn represents 45-60 minutes of real time.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
The game is based on Richard Berg´s South Mountain-system and includes the battles of South Mountain, Chickamauga, Shiloh and Gettysburg. Units are mostly demi-brigades, each hex represents 190-270 yards and a game turn represents 45-60 minutes of real time. There are four full-color 22x34" maps and lots of counters. A new addition is the command system. This forces players to activate one corps at a time, and move all units of that corps before you move any other. The movement rate is decided by a die-roll. All units within range of their commander may use a single die-roll, while out-of-command units must roll separately.