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Breitenfeld box art

Breitenfeld

Players

1-2

Time

?-?

Age

12+

Weight

2.09

Rating

6.48

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Breitenfeld has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Breitenfeld has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Breitenfeld has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Breitenfeld has a final luck score of 7, indicating that luck plays a minor role in the game.

Overview

Breitenfeld is one of the Thirty Years War Quadrigames. This one appeared in Strategy & Tactics magazine #55, March/April 1976. From the introduction: The Thirty Years War game system is an operational simulation of warfare in Europe during the fist half of the seventeenth century. Each game in the system is based on one of the more significant and interesting battles of the period. The playing pieces represent the armies which took part in the battles, and the map represents the terrain over which those armies fought. (Ok, so it doesn't give away any secrets...) turn: 45 minutes hex: 175 meters strength point: 75-100 men Leaders are represented by separate units. Counters: 100 The map has starting locations printed on the map for each unit. Terrain includes lane, marsh, road. town, forest, river, and crest.

Editions

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Credits

Designers

1
Jay A. Nelson

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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