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Lee Vs. Grant: The Wilderness Campaign Of 1864 box art
1988 Ranked #5,662

Lee Vs. Grant: The Wilderness Campaign Of 1864

A Civil War campaign wargame has Union and Confederate commanders direct armies through Virginia’s decisive spring fighting. Activations, movement, and later supply rules shape the route toward scenario-specific victory.

Wargames American Civil War Wargame Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

3.12/5

Rating

7.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game simulates the decisive 1864 spring campaign in Virginia during the American Civil War, nicknamed The Wilderness Campaign. Players control the Union and Confederate armies which took part.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game simulates the decisive 1864 spring campaign in Virginia during the American Civil War, nicknamed The Wilderness Campaign. Players control the Union and Confederate armies which took part. The game is played in turns that represent five days. A unit's strength point represents approximately 2,500 men commanded by a leader. The map is a 1:200,000 representation of an area between Fredricksburg and Petersburg. The game is split into two: Basic and Advanced. The basic game introduces players to the concepts of movement and unit activation. The advanced game adds sea movement, supply, and additional leader rules. Victory conditions depends on the scenario being played. Lee vs. Grant is arguably the first game in the GCACW series by the same designer albeit from a different (though related) publisher and with a different map art style.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Joseph M. Balkoski

Artists

2
Rosaria Baldari Ted Koller

Publishers

1
Victory Games (I)

Linked items

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