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Thunder At The Crossroads: The Battle Of Gettysburg, July 1-3, 1863 (second Edition) box art
1993 Ranked #5,795

Thunder At The Crossroads: The Battle Of Gettysburg, July 1-3, 1863 (second Edition)

A Civil War brigade wargame has Union and Confederate commanders refight Gettysburg through detailed scenarios. Revised units and leaders support campaigns or focused actions, with maneuver and command shaping the battle.

Wargames American Civil War Wargame Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

3.41/5

Rating

7.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Thunder at the Crossroads: The Battle of Gettysburg July 1-3, 1863 (from the back of the box:) On the evening of July 1st. 1863, George Gordon Meade mounted his horse for the short ride north to the small Pennsylvania town of Gettysburg.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Thunder at the Crossroads: The Battle of Gettysburg July 1-3, 1863 (from the back of the box:) On the evening of July 1st. 1863, George Gordon Meade mounted his horse for the short ride north to the small Pennsylvania town of Gettysburg. Fighting had broken out early that morning. Meade had shifted the assorted corps of the Army of the Potomac northward to that town. General Reynolds was reported down. Hancock had the field in hand (he hoped) and Meade was now moving his headquarters to that fateful field. In the few days since being thrust into command of the Army of the Potomac, Meade had gained full control and would now direct it toward what was to be its single most important battle. Turning back R.E. Lee's second invasion of the North, Meade would end the Southern general's significant offensive capabilities. For the North. it was the beginning of the march which would eventually win the war. David Powell has completely revised his earlier Thunder at the Crossroads. New scenarios allow more in-depth looks at particular actions of the battle (with smaller map and play times, too). Revised unit and leader ratings allow full integration with the Second Edition Series Rules. Graphics has been upgraded to the latest series standards. Game Scale: Turn: 30 minutes Hex: 200 yards Units: Brigade Game Inventory: Two 22" X 34" mapsheets Two countersheets (560 1/2" dual-side printed counters) One 32 page Civil War Brigade Series rules booklet Two 20 page game exclusive rule booklets Two dice Playing Time: 18 Hour Plus Complexity: Medium Solitaire Suitability: High

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
360 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

2
Dean Essig David A. Powell

Artists

1
William B. T. Trego

Publishers

2
The Gamers Multi-Man Publishing

Linked items

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