Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
A flexible, fast-playing set of miniatures rules. An army consists of 12 units (called "elements"), classified as Blades, Warband, Knights and so forth. The rules are very simple (and can actually fit on one sheet of paper) but nevertheless pretty effective. The Fantasy version i...
Players
2-6
Time
60-300
Age
14+
Weight
2.8
Rating
7.30
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
The game offers a high degree of variability with its gameboard, expansions, and strategic depth. It provides a consistent and engaging experience for players of different skill levels and adapts well to various player counts. While it may take some time to learn, the depth it offers makes it worth the investment.
The final luck score for De Bellis Antiquitatis is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
A flexible, fast-playing set of miniatures rules. An army consists of 12 units (called "elements"), classified as Blades, Warband, Knights and so forth. The rules are very simple (and can actually fit on one sheet of paper) but nevertheless pretty effective. The Fantasy version is Hordes of the Things, and the De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD rules add more detail and significantly increase army size. De Bellis Renationis extends the time period through the end of the Renaissance (1700 AD) and Horse, Foot and Guns covers the period from 1701 to 1915.
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|---|---|---|---|
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Credits
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published / confidence 80%
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published / confidence 80%
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stub / confidence 80%
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published / confidence 80%