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De Bellis Multitudinis: Wargames Rules For Ancient And Medieval Battles – 3000 Bc To 1500 Ad box art
1993 Ranked #7,132

De Bellis Multitudinis: Wargames Rules For Ancient And Medieval Battles – 3000 Bc To 1500 Ad

An ancient and medieval miniatures ruleset in which players assemble point-based armies for historical battles. Element-based forces span millennia, allowing large formations of figures to fight under a moderately abstract system.

Wargames Ancient Book Measurement Movement Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

3.94/5

Rating

6.68

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A moderately abstract set of Ancient and Medieval miniatures rules. This ruleset is the bigger brother of De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A moderately abstract set of Ancient and Medieval miniatures rules. This ruleset is the bigger brother of De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles. It covers the same time period (3000 BC - 1500 AD) through four volumes of army list books. Armies are typically built to 300-500 points, and can encompass anywhere between 150 and 400 figures grouped onto individual elements.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
180 min
Age
12+
Complexity
3.9/5