Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Armati II is a second edition of the Armati rules system that now enforces the fatigue rules and attempts to combine Armati and 'Advanced Armati. New material to expand biblical period chariot armies has been added but some of the later armies have been dropped.
Core mechanisms
Key systems that shape the decisions players make.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Measurement Movement
Measure physical distance to determine how far pieces may move.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Armati II is a second edition of the Armati rules system that now enforces the fatigue rules and attempts to combine Armati and 'Advanced Armati. New material to expand biblical period chariot armies has been added but some of the later armies have been dropped. Army lists are included with the rule book which is not bound. This method was introduced in the hope that additional material can be released easily. Sequence of play: Initiative Phase - winner decides order of play for subsequent phases Missile Phase - alternate Movement Phase - alternate Combat Phase - simultaneous Rally Phase - alternate Reimplements: Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming