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Armati: Rules And Lists For Ancient, Medieval & Renaissance Wargaming box art
1994 Ranked #16,471

Armati: Rules And Lists For Ancient, Medieval & Renaissance Wargaming

A historical miniatures ruleset has player-generals plan and execute battles with ancient, medieval, and Renaissance armies. Restricted movement near enemies makes an initial battle plan difficult to change once fighting begins.

Wargames Ancient Book Area-Impulse Measurement Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2.83/5

Rating

6.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Armati is a complete rules system that simulates the battlefield tactics of Ancient, Medieval and Renaissance armies.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Armati is a complete rules system that simulates the battlefield tactics of Ancient, Medieval and Renaissance armies. Each Armati army can be assembled in three sizes, so that players may build them to suit both their financial resources and desired "look." 130 armies are included, divided into six periods, thereby permitting a greater array of "eligible" opponents within each period. the game is mechanically simple - a battle can be fought in less than two hours even when using the advanced rules. Armati emphasizes careful battle-planning and execution on the part of the player-general, as modified by the particular army system the general commands. Armati stresses the tactical generalities inherent in warfare rather than the exceptional battlefield occurrences in particular battles. To reduce the advantages of a player's "helicopter view" and to provide a more believable simulation of ancient warfare, Armati does not permit the free-wheeling unit maneuvers common to other rules sets. Unit movement is controlled, especially when in close proximity to the enemy. the General's plan of battle is critical to success because it cannot be altered from moment to moment. Armati represents soldier types based on their tactical usage rather than their weapons and armor, although equipment contributes to a unit's fighting efficiency. Armati's combat system emphasizes tactical situation management not theoretical weapon effectiveness.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
120 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Arty Conliffe

Publishers

1
TDD Inc.