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Lion Rampant: Medieval Wargaming Rules box art
2014 Ranked #6,583

Lion Rampant: Medieval Wargaming Rules

This medieval miniatures skirmish game has small warbands fight through dice-activated orders and troop-specific strengths. Choosing actions suited to a unit makes activation easier, so command decisions shape every clash before combat begins.

Wargames Book Medieval Line of Sight Measurement Movement

Players

2

Play time

60-240 min

Age

14+

Complexity

2.3/5

Rating

7.85

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A set of medieval miniature wargaming rules intended for 28mm miniatures but playable in any scale. Units consist of 12 foot or 6 mounted miniatures, which are used to fight out skirmish battles between armies of 4-6 units per side.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A set of medieval miniature wargaming rules intended for 28mm miniatures but playable in any scale. Units consist of 12 foot or 6 mounted miniatures, which are used to fight out skirmish battles between armies of 4-6 units per side. Units need to be activated by dice rolls which are easier to pass if you choose orders well suited to that particular troop type. For example, knights will charge more easily than other troops, and archers are easier to command to shoot rather than charge. The rules are simple and to some extent they abstract medieval battle in favor of easy game play.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
60–240 min
Age
14+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Daniel Mersey

Artists

3
Peter Dennis Angus McBride Mark Stacey

Publishers

2
HT Publishers Osprey Publishing