Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A set of medieval miniature wargaming rules intended for 28mm miniatures but playable in any scale. Units consist of 12 foot or 6 mounted miniatures, which are used to fight out skirmish battles between armies of 4-6 units per side.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Measurement Movement
Measure physical distance to determine how far pieces may move.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
A set of medieval miniature wargaming rules intended for 28mm miniatures but playable in any scale. Units consist of 12 foot or 6 mounted miniatures, which are used to fight out skirmish battles between armies of 4-6 units per side. Units need to be activated by dice rolls which are easier to pass if you choose orders well suited to that particular troop type. For example, knights will charge more easily than other troops, and archers are easier to command to shoot rather than charge. The rules are simple and to some extent they abstract medieval battle in favor of easy game play.