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Dragon Rampant: Fantasy Wargaming Rules box art
2015 Ranked #6,959

Dragon Rampant: Fantasy Wargaming Rules

A fantasy miniatures wargame in which players command small armies through battles, campaigns, and scenarios. Unreliable command, magic, monsters, and independently moving units make control as important as raw force.

Wargames Book Fantasy Line of Sight Measurement Movement

Players

2-4

Play time

Not listed

Age

?+

Complexity

1.82/5

Rating

7.93

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6-8 units comprised of 6-12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Daniel Mersey

Artists

3
ªRU-MOR Craig J. Spearing Mark Stacey

Publishers

2
HT Publishers Osprey Publishing

Linked items

No published linked games yet.