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De Bellis Renationis box art

De Bellis Renationis

Players

1-2

Time

?-?

Age

14+

Weight

3.56

Rating

6.63

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.0

More strategic control

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

de bellis renationis has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, good scalability, and is moderately easy to learn. Overall, it offers a high replayability score of 7.9.

Luck profile

De Bellis Renationis has a relatively low influence of luck. While there are some random elements in the game, such as dice rolls, they do not predominantly determine the game outcome. Players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, De Bellis Renationis is a game that relies more on player decisions and strategy rather than luck.

Overview

Renaissance-era rules from the DBx series (which includes De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles, introductory rules for ancient/medieval periods; De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD, an advanced version of DBA, and Hordes of the Things, a fantasy version of DBA. The rules cover the entire 200 year (plus) period from 1494 to 1700. Re-implements: De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD Hordes of the Things

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Credits

Designers

2
Philip C. Barker Richard Bodley Scott

Publishers

1
Wargames Research Group