Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Field of Glory is a set of historical miniatures rules for ancient and medieval tabletop battles. From the designers: In Field of Glory you will take command of an army which consists of approximately 10-15 battle groups led by the C-in-C and his senior commanders.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Measurement Movement
Measure physical distance to determine how far pieces may move.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Field of Glory is a set of historical miniatures rules for ancient and medieval tabletop battles. From the designers: In Field of Glory you will take command of an army which consists of approximately 10-15 battle groups led by the C-in-C and his senior commanders. The game has been designed to ensure that, just as in reality, the commanders (you) are fully occupied with decision making from the outset. Your key objective is to outmanoeuvre the enemy army and concentrate your forces at critical points in the battle. This will then destroy the enemy's will to fight, deal a devastating blow to the morale of their commanders (your opponent) and allow you to win. Our companion army list books will contain historical overviews and the organisation of hundreds of accurately researched armies, ensuring that your battles will be able to have a realistic and historical feel. Also, in reality, some armies would be relatively small, consisting of as few as 5,000 men, whilst others would be enormous. Field of Glory will allow you to see what might have been had these forces been equally matched, using a points system, as each army can then be scaled up or down whilst retaining an individual mix and balance of troops to create “what if” encounters. We started with a blank sheet of paper and looked at a wide range of possible mechanisms. Some concepts are entirely new. Others may look familiar at first glance, but interact with the rest of the rules in a completely new way, giving Field of Glory a style all its own. In Field of Glory our most important objective is to make the game fun to play whilst retaining a strong historical feel. So whether you fancy being Alexander the Great or Ghengis Khan, it's up to you, happy gaming and may your dice roll high!