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Field Of Glory: Ancient And Medieval Wargaming Rules box art

Field Of Glory: Ancient And Medieval Wargaming Rules

Players

2-4

Time

?-?

Age

12+

Weight

3.63

Rating

6.78

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Field of Glory: Ancient and Medieval Wargaming Rules has a high level of direct confrontation and strategic depth. Players frequently need to react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

The Field of Glory: Ancient and Medieval Wargaming Rules has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and adaptability to different player counts. While it may require some effort to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Field of Glory: Ancient and Medieval Wargaming Rules is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Field of Glory is a set of historical miniatures rules for ancient and medieval tabletop battles. From the designers: In Field of Glory you will take command of an army which consists of approximately 10-15 battle groups led by the C-in-C and his senior commanders. The game has been designed to ensure that, just as in reality, the commanders (you) are fully occupied with decision making from the outset. Your key objective is to outmanoeuvre the enemy army and concentrate your forces at critical points in the battle. This will then destroy the enemy's will to fight, deal a devastating blow to the morale of their commanders (your opponent) and allow you to win. Our companion army list books will contain historical overviews and the organisation of hundreds of accurately researched armies, ensuring that your battles will be able to have a realistic and historical feel. Also, in reality, some armies would be relatively small, consisting of as few as 5,000 men, whilst others would be enormous. Field of Glory will allow you to see what might have been had these forces been equally matched, using a points system, as each army can then be scaled up or down whilst retaining an individual mix and balance of troops to create “what if” encounters. We started with a blank sheet of paper and looked at a wide range of possible mechanisms. Some concepts are entirely new. Others may look familiar at first glance, but interact with the rest of the rules in a completely new way, giving Field of Glory a style all its own. In Field of Glory our most important objective is to make the game fun to play whilst retaining a strong historical feel. So whether you fancy being Alexander the Great or Ghengis Khan, it's up to you, happy gaming and may your dice roll high!

Editions

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Credits

Designers

3
Simon Hall Richard Bodley Scott Terry Shaw

Artists

1
Peter Dennis

Publishers

2
Osprey Publishing Partizan Press

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