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Cave Troll
6.41Commit presence to key areas and fight for influence where it matters.
Nauticus
6.92Place tiles carefully to build spatial scoring patterns.
Coldwater Crown
7.24Place workers to claim actions and turn resources into plans.
Ancient Knowledge
7.29Play event cards to drive map pressure and long-term timing.
Isle Of Trains
6.75Spend limited actions each turn to balance movement, setup, and scoring.
Planet Apocalypse
7.94Coordinate shared actions while clues or threats pressure the group.
Planetarium
6.99Move pieces across a map while planning position and timing.
Dokmus
7.02Commit presence to key areas and fight for influence where it matters.
The Settlers Of The Stone Age
6.57Build routes and networks to connect locations efficiently.
Tulip Bubble
7.11Compete for contested options while managing cost and timing.
Perry Rhodan: The Cosmic League
6.73Move goods between locations while optimizing routes and timing.
City Of The Living
6.68Place tiles carefully to build spatial scoring patterns.
Four Gardens
7.03Spend limited actions each turn to balance movement, setup, and scoring.
City
6.52Build routes and networks to connect locations efficiently.
Tikal Ii: The Lost Temple
6.86Build routes and networks to connect locations efficiently.
Pantheon
6.72Build routes and networks to connect locations efficiently.
Circadians: Chaos Order
8.03Commit presence to key areas and fight for influence where it matters.
Famiglia
6.43Build a deck or pool that turns small actions into stronger combos.
Corrosion
7.06Build a deck or pool that turns small actions into stronger combos.
Sierra West
6.82Build a deck or pool that turns small actions into stronger combos.
Masons
6.49Roll dice and choose how to use the results for tactical outcomes.
Poseidon
6.97Build routes and networks to connect locations efficiently.
First Train To Nuremberg
7.04Move goods between locations while optimizing routes and timing.
Queen's Architect
6.86Place workers to claim actions and turn resources into plans.