Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Replace cards without rearranging them, shape a precise two-row province, deploy emissaries for tactical swaps, and earn the most prestige in a fast duel.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Naishi is a two-player tableau-building card game set in feudal Japan. Each player develops a province made from five visible cards in a Line and five hidden cards in hand, but the Shogun's law forbids freely changing their order. On a turn, a card from the shared River replaces the card in the matching position of a player's Hand or Line, so every attractive draft also asks where it can legally fit. Emissaries open a small set of exceptional actions, including rearranging a province or forcing a carefully timed exchange with the rival. When the River has emptied twice or a player calls the end, hands are revealed beneath Lines to form two-by-five territories and every character and structure scores according to its own positional pattern.