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Red Peak
6.16Coordinate with teammates to solve the game's shared challenge.
Volcanic Isle
6.19Spend limited actions each turn to balance movement, setup, and scoring.
Knights Poker
6.53Place tiles carefully to build spatial scoring patterns.
Pandorum
6.46Spot patterns quickly and react before opponents do.
My Fair Princess
6.57Place workers to claim actions and turn resources into plans.
Valley Of The Four Winds
6.04Maneuver forces across tactical or historical battle maps.
Go Go Eskimo
6.23Collect matching sets while timing when to score or trade them.
Dungeons & Dragons: Trials Of Tempus
7.59Build a deck or pool that turns small actions into stronger combos.
Pirates
5.81Remember hidden information and use recall to make better choices.
Scream, Aim, Fire!
7.50Maneuver forces across tactical or historical battle maps.
Firestorm
6.39
The Real Truth
6.88
Bermuda
5.95Coordinate with teammates to solve the game's shared challenge.
Manimals: Europa 1
6.66Make decisions quickly while the game unfolds in real time.
The Hunger Games: Mockingjay – The Board Game
7.12Maneuver forces across tactical or historical battle maps.
V-wars
6.14Commit presence to key areas and fight for influence where it matters.
Kingdoms Forlorn: Dragons, Devils And Kings
8.40Coordinate shared actions while clues or threats pressure the group.
The Ardennes Offensive: The Battle Of The Bulge, December 1944
6.41Maneuver forces across tactical or historical battle maps.
Munchkin Spell Skool
6.62Play disruptive cards to slow rivals and protect your own plan.
Flintloque
6.74
Dragon Slayer
5.60Bluff, read opponents, and time reveals around hidden information.
Yetisburg: Titanic Battles In History, Vol. 1
5.75Move forces between areas to control positions and pressure rivals.
Black Dragon's Guild
7.93Place workers to claim actions and turn resources into plans.
Captains' War
6.49Mark choices on a sheet to build patterns and complete objectives.