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Pirates box art

Pirates

Players

3-5

Time

30-45

Age

14+

Weight

1.33

Rating

5.81

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Pirates! has a high level of direct confrontation with battles and competitive actions. It also offers strategic depth through resource denial and positioning. Players must frequently pay attention to others' strategies. While there is some cooperation required, it is not the main focus of the game. Overall, Pirates! has a strong interaction score.

Replay value

Pirates! offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. With its strong player interaction and scalability, Pirates! ensures an engaging experience regardless of group size. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Pirates! has a strong replayability score of 8.08 out of 10.

Luck profile

Pirates! has a moderate level of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

In Pirates, you play as a captain in the world of the swashbuckling pirate comic Bonnie Lass, created and illustrated by the game's artist, Michael Mayne. In the game, you attempt to capture ships, fortresses, and even sea monsters to accumulate the most treasure. On most turns, you will form a boarding party by taking a stack of pirates in front of you (with a stack consisting of one or more tokens with you on top), moving them on top of a stack in front of another player, then moving the new stack back in front of you. On a future turn, you may use this stack to capture one of the four cards in the display as long as the size of the party meets the minimum requirements. The pirate on top of stack is the captain, and they receive a treasure for leading the raid. (The second pirate in the stack, the mate, might also receive a treasure.) They collect the gold listed on the card, then must pay the value listed on each pirate in their crew, making up any gold they lack from their own coffers. If they do this, they keep the card and increase their scoring. You can mutiny by placing a stack on another stack, then going after one of the four cards immediately, but you must then pay the mate and the rest of the crew double their pay. After all cards have been captured and the game ends, players receive additional gold based on the relative number of treasures they have captured. Whoever ends up with the most gold wins.

Media

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Editions

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Files

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Credits

Designers

1
Stefan Dorra

Artists

1
Michael Mayne

Publishers

1
Queen Games

Linked items

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