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Into The Blue box art
2021 Ranked #7,518

Into The Blue

A push-your-luck diving game has players roll dice to reach depths, place shells, and claim underwater treasures. Missing an early depth wastes a dive, while majority control decides each level’s rewards.

Family Games Dice Nautical Area Majority / Influence Push Your Luck

Players

2-5

Play time

15-25 min

Age

8+

Complexity

1.11/5

Rating

6.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Into the Blue, you take on the role of a team of divers who are seeking mysterious treasures hidden underwater, but you are not the only one who wants to grab these sunken wonders. Explore the depths and try to bring the most precious items to the surface.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Into the Blue, you take on the role of a team of divers who are seeking mysterious treasures hidden underwater, but you are not the only one who wants to grab these sunken wonders. Explore the depths and try to bring the most precious items to the surface. Mark your presence in the different areas to control them and claim their riches. On a turn, you roll the six dice up to three times, keeping and re-rolling dice as you wish, to simulate a dive. Dice show the numbers 1-5 and a treasure chest, and when you stop rolling, you place shells on one of the levels that you reached. If, for example, you rolled 1-1-2-3-5-5, you place two shells on level 1, one shell on level 2, or one shell on level 3. You can't place shells on level 5 because you didn't dive through level 4 to get there. If you roll a perfect sequence of 1-2-3-4-5-chest, then you grab one of the five random treasure chests, which are worth 5-8 points, then take another turn. If you don't roll a 1, then you don't place any shells at all! When the fifth chest has been claimed, the game ends immediately. Alternatively, when someone places their last shell, each other player takes one final turn. On each of the five levels, whoever has placed the most shells scores the main treasure token for that level; whoever has the secondmost shells takes the secondary treasure token, and in a game with 4-5 players, the player with the thirdmost shells also scores. Ties are broken in favor of whoever has the most shells on the level immediately above the one being evaluated. Players sum their points from tokens and chest, and whoever has the highest score wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
15–25 min
Age
8+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

1
Alain Boyer

Publishers

1
Funnyfox

Linked items

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