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Thief's Market box art
Rich game profile

Thief's Market

You are all thieves! Each round in Thief's Market you roll the loot dice and split them up, then use your earnings to buy devious plans, henchmen, and finery in order to become the most notorious thief of all! When the display of available cards to purchase can't be refilled, the...

Players

3-5

Time

30-50

Age

10+

Weight

1.91

Rating

6.46

Should this hit the table?

Quick read before the metadata.

Thief's Market has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Thief's Market has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, there is less emphasis on cooperation in the game.

Replay value

Thief's Market has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, adaptable to different player counts, and is moderately easy to learn. Overall, it offers a solid replayability experience.

Luck profile

Thief's Market has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy.

Overview

What ABG knows about this game

You are all thieves! Each round in Thief's Market you roll the loot dice and split them up, then use your earnings to buy devious plans, henchmen, and finery in order to become the most notorious thief of all! When the display of available cards to purchase can't be refilled, the game ends. Players with the most henchmen and gold score bonus points, then the player with the most notoriety in cards, tokens, and bonuses wins!

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Dave Chalker

Artists

2
Rob Lundy Adam P. McIver

Publishers

1
Tasty Minstrel Games

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