Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Gather resources, build your crew and fight against your rivals to claim your place as the rightful Captain of the high seas. A great roll-and-write adventure for 1 to 6 players.
Core mechanisms
Key systems that shape the decisions players make.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Gather resources, build your crew and fight against your rivals to claim your place as the rightful Captain of the high seas. A great roll-and-write adventure for 1 to 6 players. On each player's turn. they roll dice, draft a single die unique to them, then all players pick 2 actions as detailed on the remaining dice.