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Kingdoms Forlorn: Dragons, Devils And Kings box art

Kingdoms Forlorn: Dragons, Devils And Kings

Players

1-5

Time

?-?

Age

?+

Weight

4.25

Rating

8.40

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.

Replay value

Kingdoms Forlorn: Dragons, Devils and Kings has a high replayability score due to its strong variability in the gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

The final luck score for Kingdoms Forlorn: Dragons, Devils and Kings is 7, indicating a moderate influence of luck on the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Kingdoms Forlorn is a soloperative dungeon delver for 1-5 players with a focus on loot. Kingdoms Forlorn focus on personal stories and short delves into the titular kingdoms. Into the Unknown will build upon their coop system given advantages to the next player in to turn order bringing a greater sense of working together. You will explore forgotten kingdoms, fight battles with giant monsters or bands of minions, loot, craft, duel and, possibly, earn renown and fulfill your Heart’s Desire! Kingdoms Forlorn will explore forgotten medieval kingdoms rediscovered, knights, noble and vile, and errant, venture forth to seek power, treasures or redemption, and to carve their own legends. The game pulls inspiration from dark fantasy titles like Dark Souls, Diablo and Game of Thrones. Their last project Aeon Trespass Odyssey has a very Kingdom Death feel with a lot of their own mix and an adventure board.

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Credits

Designers

1
Marcin We?nicki

Artists

1
Mateusz Lenart

Publishers

1
(Unknown)

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