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Nemesis: Lockdown box art

Nemesis: Lockdown

Players

1-5

Time

90-180

Age

12+

Weight

3.89

Rating

8.38

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate to high level of interaction with a good balance between direct and strategic confrontation.

Replay value

Nemesis: Lockdown has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and player interaction. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a depth of gameplay that keeps players engaged and coming back for more.

Luck profile

Nemesis: Lockdown has a moderate influence of luck. Random elements have minimal impact on the game outcome, with players having substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics. During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others. Some of the new mechanics are: - Multi-level base with stairs and elevators - Advanced computer actions - CSS hatch system - Power and light on different levels - Contingency procedure - New characters and alien race

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