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V-wars box art
2015 Ranked #15,517

V-wars

An asymmetric conflict game begins with humans resisting a vampire uprising but can turn allies into enemies as infection spreads. Vampires pursue city control and public sympathy, while humans impose martial law and try to crush support for the outbreak.

Comic Book / Strip Horror Area Majority / Influence Area Movement

Players

3-5

Play time

Not listed

Age

14+

Complexity

3/5

Rating

6.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Game description from the publisher: V-Wars pits humankind against vampires in an all-out global war.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description from the publisher: V-Wars pits humankind against vampires in an all-out global war. Scarier still, our most steadfast allies could change sides at any time, because this new breed of vampirism is spread not by bite but by virus, activating junk DNA in its victim, and converting them to vampire. Take command of the included 120 highly detailed sculpted miniatures and battle to save the world, but be careful, players who fight by your side in one round may be at your throat in the next, because in V-Wars, the virus is always spreading. V-Wars begins as a co-operative game, but shifts as players reveal themselves to be vampires or the virus takes hold in infected players and forces them to change sides mid-game. In V-Wars, the vampires are trying to infiltrate the world's governments, taking over human cities while simultaneously attempting to sway public sympathy to recognize them as victims of a viral outbreak, not just cold-blooded killers. Meanwhile, the humans are trying to stem the vampire tide, fighting back against their covert attacks and outright rebellions. The vampires win immediately when they've reached a balance of city control and public sympathy to a point where their Victory marker and Sympathy markers reach each other on the Vampire Victory track or, alternatively, engage in a holding action long enough to exhaust all Player cards. Humans win by placing six cities under Martial Law in different regions of the world or if the vampires' Sympathy tokens are reduced to zero on the Vampire Victory track.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
60 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Rob Daviau Jonathan Maberry

Artists

1
Ryan Brown

Publishers

1
IDW Games

Linked items

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