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Tuareg
6.46Collect matching sets while timing when to score or trade them.
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6.19Vote, persuade, and read the table to push group decisions.
Exceed: Seventh Cross – Guardians Vs. Myths Box
8.20Move pieces across a map while planning position and timing.
The Penguin Book Of Card Games
8.30Bluff, read opponents, and time reveals around hidden information.
All Manor Of Evil
6.58Use clues and contradictions to deduce hidden information.
Ringmaster: Welcome To The Big Top
6.31Manage cards in hand to time plays, combos, and scoring windows.
Stronghold: Undead (second Edition)
7.24Commit presence to key areas and fight for influence where it matters.
Mint Knight
7.67Build a deck or pool that turns small actions into stronger combos.
Tokyo Sidekick
7.44Build a deck or pool that turns small actions into stronger combos.
Deadwood Studios Usa
5.89Move forces between areas to control positions and pressure rivals.
Death Note: Confrontation
7.09Use clues and contradictions to deduce hidden information.
Mini Wwii
7.19Play event cards to drive map pressure and long-term timing.
Mage Noir
7.43Manage cards in hand to time plays, combos, and scoring windows.
Dou Dizhu
6.95Bluff, read opponents, and time reveals around hidden information.
Zephyr: Winds Of Change
7.00Build a deck or pool that turns small actions into stronger combos.
Pirate Den
6.40Bluff, read opponents, and time reveals around hidden information.
Harald
6.27Collect matching sets while timing when to score or trade them.
Oath Of The Brotherhood
6.36Place workers to claim actions and turn resources into plans.
War Of Honor
6.64Manage cards in hand to time plays, combos, and scoring windows.
Gloomy Graves
6.54Build patterns from chosen pieces to unlock scoring opportunities.
Soda Smugglers
6.61Use clues and contradictions to deduce hidden information.
National Economy
6.72Place workers to claim actions and turn resources into plans.
Pillars Of Eternity: Lords Of The Eastern Reach
6.42Manage cards in hand to time plays, combos, and scoring windows.
Warhammer Age Of Sigmar (third Edition)
7.18Roll dice and choose how to use the results for tactical outcomes.