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[_blÄnk] box art

[_blÄnk]

Players

4-15

Time

?-?

Age

18+

Weight

1

Rating

6.19

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Catan has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's strategies frequently. While there is some cooperation required, it is not the main focus of the game. Overall, Catan has a good level of player interaction.

Replay value

Catan offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also offers deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is solid, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Catan has a strong replayability score of 7.96.

Luck profile

Blank has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

UNAUTHORIZED PRODUCTION The information that BGG has on this item indicates that [_BLÄNK] is a non-authorized version of Cards Against Humanity. According to the designers of Cards Against Humanity, the producers of [_BLÄNK] do not have license to produce this game, thus it is set apart from the official entry of Cards Against Humanity. A card game which involves a judge choosing a black question or fill-in-the-blank card. Each player holds a hand of ten cards at the beginning of each round, and each player contributes card(s) to the "[_BLÄNK]-Master" anonymously. The [_BLÄNK]-Master determines which card(s) are funniest in the context of the question or fill-in-the-blank card. The player who submitted the chosen card(s) is given the question card to represent a "Siegkarte" (Win Card). In addition, there are a few extra rules. First, some question cards are "Pick 2" or "Pick 3" cards, which require each participant to submit cards in sequence to complete their answer. Second, a gambling component also exists. If a question is played which a player believes they have two possible winning answers for, they may pay in a "Siegkarte" to play a single second answer. If the player who gambled wins, they retain the wagered point, but if they lose, the player who contributed the winning answer takes both points. After each round, the role of the [_BLÄNK]-Master rotates around the table, and play continues until everyone decides to stop. Gameplay is identical to "Cards Against Humanity", but was translated to German.

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