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Dragon Boats Of The Four Seas
6.53Commit presence to key areas and fight for influence where it matters.
Holy Roman Empire
6.46Compete for contested options while managing cost and timing.
Kyudo
6.58Mark choices on a sheet to build patterns and complete objectives.
Regnum Angelica
6.64Manage cards in hand to time plays, combos, and scoring windows.
Cairo Corridor
7.16Build routes and networks to connect locations efficiently.
Critter Kitchen
8.15
Star Trek Red Alert!
6.44
Exceed: Blazblue – Jin Box
8.46Move pieces across a map while planning position and timing.
Edgar & Lucien
6.86Commit presence to key areas and fight for influence where it matters.
Warzoo
6.54Bluff, read opponents, and time reveals around hidden information.
Creepy Falls
6.46Place workers to claim actions and turn resources into plans.
Bite And Write: The Treaty Of Rodentia
8.34Mark choices on a sheet to build patterns and complete objectives.
Risk: The Dalek Invasion Of Earth
6.07Play event cards to drive map pressure and long-term timing.
Madness At Midnight
6.77Place workers to claim actions and turn resources into plans.
Battle Card: Market Garden
6.45Commit presence to key areas and fight for influence where it matters.
Risk: Star Trek 50th Anniversary Edition
6.72Commit presence to key areas and fight for influence where it matters.
Way Of The Fighter: Turbo
7.15Bluff, read opponents, and time reveals around hidden information.
Micro Monsters
6.61Use physical skill and timing to pull off the key moves.
Global Powers
6.60Vote, persuade, and read the table to push group decisions.
Warhammer 40,000: Apocalypse
6.28Roll dice and choose how to use the results for tactical outcomes.
Exceed: Blazblue – Ragna Box
8.26Move pieces across a map while planning position and timing.
Critters Below
6.38Vote, persuade, and read the table to push group decisions.
Alice In Wordland
6.28Make decisions quickly while the game unfolds in real time.