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Critters Below box art
2017 Ranked #12,646

Critters Below

Semi-cooperative survival game has sheltering critters manage hidden items, hunger, and limited light after a great war. A vote to open the bunker may save everyone or cause harm, testing trust under scarcity.

Animals Card Game Memory Player Elimination

Players

1-6

Play time

30-60 min

Age

14+

Complexity

2.22/5

Rating

6.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.9/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: A great war has broken out and is threatening to eradicate all of Critterkind. A few of you have made it to a shelter deep underground.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: A great war has broken out and is threatening to eradicate all of Critterkind. A few of you have made it to a shelter deep underground. However the lights have gone out, leaving you in the dark with limited resources. You do not know how long you have to stay down here before it is safe to go outside. How many of you will survive and will you be among them? Will you work together? At the end of each turn players vote whether to open the bunker doors. If they do and it is peaceful outside they win the game. Otherwise they get hurt and must continue the game. Every surviving critter wins the game. It may or may not be in your interest to work together, you do not need the other critters to survive in order to win. All Item Cards are kept face down. During your turn you take one to three actions. If you turn a card face up as part of an action you must use it regardless of its effects. There is also a limited supply of light sources you can look at some cards. You may share this information or you may even try to trick the others. Handy label cards help keep the memory aspect to a bare minimum, but still allow for backstabbing or cooperation. You gain a starvation condition for almost every action and can also gain other conditions during gameplay. At the end of your turn must draw and apply a random card from your hand of conditions. This card is applied as damage if it is a bad condition. So if you do not discard starvation conditions by eating you will starve.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
3–6
Play time
30–60 min
Age
14+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Gergely Kruppa

Artists

1
Bazsó Lossonczy

Publishers

1
Antler Games

Linked items

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