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Kyudo box art
2022 Ranked #12,489

Kyudo

Dice-driven archery game has players mark target rings and flags while keeping spectators from abandoning their contest. Repeated hits can drive rivals away, but special flag rewards make every roll a tactical choice.

Player Elimination Variable Player Powers Mechanism: Roll-and-Write

Players

2-4

Play time

Not listed

Age

7+

Complexity

1/5

Rating

6.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Whatever you do at today's archery contest, try to keep the spectators satisfied so that they don't wander off to watch someone else. Lose all of your spectators, and you can't win!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Whatever you do at today's archery contest, try to keep the spectators satisfied so that they don't wander off to watch someone else. Lose all of your spectators, and you can't win! Each player in Kyudo takes one of the four role cards and a scoring sheet that depicts the central target, five flags (one in each of the five colors on the dice), and twenty spectators. The starting player takes the four dice, and other players mark off 1-3 spaces on flags. On a turn, roll the four dice up to three times, re-rolling dice as you wish. The dice show five colors (that match the flags and the colored rings on the target) and an arrow. For each arrow, you can assign it to a color that you rolled, then mark off a space on the central target. With two arrows, one blue, and one red, for example, you can mark off two blue spaces, two red spaces, or one blue and one red space. Once you've marked off all the spaces in a colored ring, any additional "hits" on that color cause your opponents to lose spectators — because you're clearly far more awesome than they are! If you roll two or more dice of the same color, you can mark off an equal number of spaces on the flag of that color; when you mark off the final space in the corner of a flag, you receive that flag's bonus, such as marking off any two spaces, or taking a token that lets you change a die to the face of your choice, or taking a different token that allows you not to lose spectators during a turn of your choice. If you roll four arrows, all opponents lose four spectators, and if you roll four different colors, you use the special power of your role, such as forcing others to use only three dice for a round or adding a green or blue circle to opponents' targets. If you lose all of your spectators, you're out of the game. If you're the last archer in the game, you win! Alternatively, if you've marked off all the spaces on your target and you have the most spectators, you win.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
25 min
Age
7+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Bruno Cathala Ludovic Maublanc

Artists

1
Camille Chaussy

Publishers

1
Offline Editions

Linked items

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