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So, You've Been Eaten
6.72Spend limited actions each turn to balance movement, setup, and scoring.
Alhambra: The Card Game
6.43Commit presence to key areas and fight for influence where it matters.
Granada
6.98Place tiles carefully to build spatial scoring patterns.
Candamir: The First Settlers
6.18Move pieces across a map while planning position and timing.
Amazonas
6.32Build routes and networks to connect locations efficiently.
I Go!
6.42Build patterns from chosen pieces to unlock scoring opportunities.
Lascaux
6.35Bluff, read opponents, and time reveals around hidden information.
Big Points
6.45Collect matching sets while timing when to score or trade them.
Fleet Wharfside
6.89Collect matching sets while timing when to score or trade them.
Ristorante Italia
6.81Place workers to claim actions and turn resources into plans.
Mhing
6.69Collect matching sets while timing when to score or trade them.
Gloria Picktoria
6.34Collect matching sets while timing when to score or trade them.
King's Breakfast
6.18Collect matching sets while timing when to score or trade them.
Five Crowns
6.05Collect matching sets while timing when to score or trade them.
The Omega Virus
6.46Use clues and contradictions to deduce hidden information.
Cardcassonne
6.29Collect matching sets while timing when to score or trade them.
Zero Down
6.48Collect matching sets while timing when to score or trade them.
Extraordinary Adventures: Pirates!
6.64Build a deck or pool that turns small actions into stronger combos.
Sultaniya
6.51Build patterns from chosen pieces to unlock scoring opportunities.
The Golden Ticket Game
6.83Collect matching sets while timing when to score or trade them.
California
6.20Place tiles carefully to build spatial scoring patterns.
Sebastian Fitzek Safehouse
6.47Coordinate shared actions while clues or threats pressure the group.
Zombie Fluxx
5.98Collect matching sets while timing when to score or trade them.
The Wizard Always Wins
6.64Build a deck or pool that turns small actions into stronger combos.