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Sultaniya box art
2014 Ranked #4,400

Sultaniya

This palace-building tile game has architects create a dazzling home worthy of the sultan. Pattern goals, secret objectives, and Djinn powers reward careful construction choices.

Family Games Arabian City Building Pattern Building Set Collection

Players

2-4

Play time

Not listed

Age

8+

Complexity

2/5

Rating

6.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The sultan has issued a decree: Whoever can build the most amazing palace in the city of Sultaniya will be made Grand Vizier.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The sultan has issued a decree: Whoever can build the most amazing palace in the city of Sultaniya will be made Grand Vizier. Become a character from 1001 Arabian Nights and build graceful minarets, dazzling gates and soaring cupolas to draw the eye of the sultan and carve your name in history. Players will carefully select the best building tiles to erect the most impressive structures, scoring points for following patterns and fulfilling secret objectives. Earn sapphires, and use them to secure the services of the mighty Djinn, whose aid will be invaluable in your quest to create the most stunning palace the city has ever seen. Game play: Players start out with a board, with a "triangle" of 3-tiles worth built, and have to expand that out to make the best (most VP-earning) palace. There are separate stacks of tiles for each layer of the palace, color coded (blue, red, green, and sky). Besides the color-coded levels, there are attributes that have to match up, like doorways and columns. To get tiles, players reveal tiles from one pile and display them in front of the pile (up to 3 can be showing - the top of the pile is face up but can't be taken) and then choose a tile from any of the available tiles in any color. You try to choose a tile that will give you points and/or gems. The gems let you buy genies, which have special powers like building twice in one turn, or moving a tile you previously placed. Players are limited by the edges of the starting board, including the bonus tiles (question marks). You have to have at least one tile beneath you to build, and you can't make a hole in the palace, so things are somewhat constrained. The tiles are two-sided and can be flipped if you need the mirror-image tile. Each player board has attributes that score points, like windows or plants. You also have 2 hidden objectives/bonuses, which might be points for making a column of windows. The game ends when someone builds their fifth sky tile. The player that scores the most points is the winner.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Charles Chevallier

Artists

1
Xavier Collette

Publishers

1
Bombyx

Linked items

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