Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Players
1-4
Time
15-30
Age
8+
Weight
1.66
Rating
6.42
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Cities offers a high level of variability with its gameboard and expansions, allowing for different experiences each time. The strategic depth and scalability make it suitable for players looking for a challenging and adaptable game. While it may take some time to learn, the overall replayability score is strong at 7.8.
The final luck score for Cities is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The Story: In "Cities" you are the architect of a city of the world. You try to build a city that is most attractive for tourists. You position attractions close together. You build parks as big as possible and place terraces close to the water. You guide tourists to their favourite spots, because only through them you can earn your points. The Dilemma: But... you never know exactly which tile will be drawn next. Will you wait another round for the perfect tile? Will you adjust your planning? Or have you got a brilliant idea and can you position the tile in a way that it brings points for more than tourist? Every player builds his own city and makes his own choices. "All" you have to do is make better choices than your opponents! —from the official website
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