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Shake That City box art
2023 Ranked #3,397

Shake That City

This tile-laying city puzzle has planners use patterns from a cube shaker to design the best block. Each drawn pattern guides development, so fitting varied tiles together determines whose city thrives.

Family Games City Building Puzzle Bingo Grid Coverage

Players

1-4

Play time

20-40 min

Age

10+

Complexity

1.88/5

Rating

7.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Welcome, city planners! Design the best city block using patterns from the new and exciting "Cube Shaker".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Welcome, city planners! Design the best city block using patterns from the new and exciting "Cube Shaker". You'll place a mix of tiles to help grow the thriving city. The best design wins the game! Shake That City is a family puzzly tile-laying game for 1-4 players, that plays under an hour! The game is played over a series of rounds. The active player shakes the Cube Shaker and presses its slider to reveal a 3x3 pattern, based on which they need to place the corresponding building tiles of a single color of their choice on their board. The building tiles correspond to roads, factories, shops, parks and of course, homes. The other players then pick any building color other than the one the active player picked, then place matching colored tiles in the matching pattern on their board. Players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board. • Roads wants to connect to an edge of the board. • Factories wants to be next to other factories and roads. • Homes want to be placed in clusters that are as small as possible — the smallest being a single tile — so long as they're not next to a factory. • Parks wants to be next to homes and factories. • Shops score increasingly more the closer they are placed to the city center, but if they're not placed on an edge, they need to be adjacent to a road connected to the board's edge in order to score. Without road access, you'll have no products to sell! At game's end, players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
20–40 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

2
Mads Fløe Kåre Torndahl Kjær

Artists

1
Olga Kim

Publishers

1
Alderac Entertainment Group

Linked items

No published linked games yet.