Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions, but there is limited emphasis on cooperation.
Players
1-4
Time
20-40
Age
10+
Weight
1.88
Rating
7.21
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions, but there is limited emphasis on cooperation.
Shake That City has a high replayability score due to its variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
The final luck score for Shake That City is 3.67, indicating a high influence of luck in the game. The game outcome is predominantly determined by random elements like dice rolls or card draws, and there is very little room for players to influence or mitigate the effects of randomness. Luck plays a significant role in the game, with little influence from player strategy. Overall, Shake That City is a game heavily dependent on luck.
Welcome, city planners! Design the best city block using patterns from the new and exciting "Cube Shaker". You'll place a mix of tiles to help grow the thriving city. The best design wins the game! Shake That City is a family puzzly tile-laying game for 1-4 players, that plays under an hour! The game is played over a series of rounds. The active player shakes the Cube Shaker and presses its slider to reveal a 3x3 pattern, based on which they need to place the corresponding building tiles of a single color of their choice on their board. The building tiles correspond to roads, factories, shops, parks and of course, homes. The other players then pick any building color other than the one the active player picked, then place matching colored tiles in the matching pattern on their board. Players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board. • Roads wants to connect to an edge of the board. • Factories wants to be next to other factories and roads. • Homes want to be placed in clusters that are as small as possible — the smallest being a single tile — so long as they're not next to a factory. • Parks wants to be next to homes and factories. • Shops score increasingly more the closer they are placed to the city center, but if they're not placed on an edge, they need to be adjacent to a road connected to the board's edge in order to score. Without road access, you'll have no products to sell! At game's end, players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.
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shake that city
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shake that city
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shake that city
Retailer · Unknown · USD 31.99
shake that city
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shake that city
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