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Zero Down box art
1998 Ranked #4,387

Zero Down

This hand-management card game has players swap cards to finish with the fewest points. Collecting large matching groups can erase their value, but calling the round too soon is risky.

Family Games Card Game Open Drafting Set Collection

Players

2-5

Play time

Not listed

Age

8+

Complexity

1.25/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

How low can you go? In Zero, you want to score as few points as possible, but to do that you need to collect the right cards in hand.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

How low can you go? In Zero, you want to score as few points as possible, but to do that you need to collect the right cards in hand. The deck consists of 56 cards, with cards numbered 1-8 in seven colors. Each player starts with nine cards in hand, and five, seven or nine cards start face-up on the table depending on the number of players. On a turn, you either knock on the table to pass or you swap one card in hand for one card on the table. After the second knock, whether from the same player or a different one, all players other than the second knocker have one final chance to swap, after which they reveal and score their hands. If you have five or more cards of the same color or number in hand, then those cards score 0 points. For each other number you have, no matter how many copies, you score points equal to that card's value. Thus, having one to four 7s in hand is worth 7 points. If, however, you manage to collect both five cards of a color and five cards of a number in hand (with one card fitting in both sets), then you can declare "Zero!" and end the round immediately, with everyone else scoring points as usual. After a number of rounds equal to the number of players, whoever has the lowest score wins!

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Category

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2

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
20 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Publishers

4
ASYNCRON games Berliner Spielkarten Blue Orange Games Educa Korea

Linked items

No published linked games yet.