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I Go! box art

I Go!

Players

2-4

Time

?-?

Age

8+

Weight

1.48

Rating

6.42

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to pay attention to others' actions frequently, but cooperation is not a major focus in the game.

Replay value

i go! has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. i go! scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a balance between accessibility and depth. Overall, i go! has a strong replayability score of 7.9 out of 10.

Luck profile

i go! has a high level of strategic decision-making and minimal reliance on luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. With a final luck score of 8.67, i go! is a game that primarily relies on player strategy and decisions, with luck playing a minor role.

Overview

In I Go!, players draw and discard iteratively, attempting to improve the quality of their hands. You can improve your hand by forming a run (using 1 or 2 colors), matching the top card of the 'display' stack, or simply keeping low values cards. After your turn, you can declare "I Go!" to claim that you have the best hand (fewest penalty points). Other players can then play off of your run, and the best hand scores a point. First to 4 points wins. The deck contains 10 suits, each numbered 1-11, for a total of 110 cards. The game is abstract and has no theme. From the box: I Go! is a fast-paced game that gets the whole family thinking on their feet. Draw cards in turns and try to improve your hand. Think yours in the best? Declare "I Go!" Were you too hasty, or was it worth taking the risk? Be alert and astute and win at I Go! Corsari is the original release of the game with a Pirate theme.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Leo Colovini

Artists

5
Leo Colovini Jean Gagnier Marie-Ève Lupien Karl Malepart Fabio Visintin

Publishers

4
Dal Negro FoxMind Piatnik Rio Grande Games

Linked items

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