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Tricktakers
7.47Play suited cards to win tricks and manage timing.
Pecunia Non Olet: Geld Stinkt Nicht
6.21Draft from shared options to assemble a plan over successive turns.
Book It!: The Pro Wrestling Promoter Card Game
7.53Build a deck or pool that turns small actions into stronger combos.
Dungeon Decorators
7.04Cover spaces on a grid to build a spatial scoring plan.
Exploriana
6.85Place workers to claim actions and turn resources into plans.
Zpocalypse
6.06Coordinate shared actions while clues or threats pressure the group.
Crave
6.99Build a deck or pool that turns small actions into stronger combos.
Wizards Of The Wild: Deluxe Edition
6.98Draft from shared options to assemble a plan over successive turns.
Venedig
6.28Draft from shared options to assemble a plan over successive turns.
Mint Julep
6.63Bluff, read opponents, and time reveals around hidden information.
Behind The Throne
6.21Push your luck for bigger rewards while risk keeps building.
Free Radicals
7.20Spend limited actions each turn to balance movement, setup, and scoring.
Studies In Sorcery
7.19Push your luck for bigger rewards while risk keeps building.
Rap Godz
7.16Draft from shared options to assemble a plan over successive turns.
Eaten By Zombies!
5.84Build a deck or pool that turns small actions into stronger combos.
Koi Pond: A Coy Card Game
6.73Collect matching sets while timing when to score or trade them.
Pack Of Heroes
6.25Draft from shared options to assemble a plan over successive turns.
Mint Tin Aliens
7.48Draft from shared options to assemble a plan over successive turns.
Chickwood Forest
6.85Bluff, read opponents, and time reveals around hidden information.
Public Market
6.97Compete for contested options while managing cost and timing.
Vintage
6.49Move goods between locations while optimizing routes and timing.
Infernal Contraption
5.84Draft from shared options to assemble a plan over successive turns.
Lightseekers
7.06Draft from shared options to assemble a plan over successive turns.
Uruk Ii: Die Entwicklung Geht Weiter
6.60Spend limited actions each turn to balance movement, setup, and scoring.