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Five Tribes
Move meeples through a changing market of tactical board opportunities.
Trajan
Use mancala-style planning to trigger actions across a Roman agenda.
The Great Zimbabwe
Build routes and networks to connect locations efficiently.
Crusaders: Thy Will Be Done
Move pieces across a map while planning position and timing.
Finca
Collect matching sets while timing when to score or trade them.
Theseus: The Dark Orbit
Move pieces across a map while planning position and timing.
A Fistful Of Meeples
Place workers to claim actions and turn resources into plans.
Tao Long: The Way Of The Dragon
Move pieces across a map while planning position and timing.
Longhorn
Commit presence to key areas and fight for influence where it matters.
Kalah
Qawale
Cover spaces on a grid to build a spatial scoring plan.
Amritsar: The Golden Temple
Place workers to claim actions and turn resources into plans.
Come Sail Away!
Draft from shared options to assemble a plan over successive turns.
Ostia
I C E
Spend limited actions each turn to balance movement, setup, and scoring.
Robber Knights
Place tiles carefully to build spatial scoring patterns.
Deja Vu: Fragments Of Memory
Build a deck or pool that turns small actions into stronger combos.
Volcano
Move pieces across a map while planning position and timing.
Oware
Pilgrim
Place workers to claim actions and turn resources into plans.
Jeju Island
Move goods between locations while optimizing routes and timing.
Planes
Build patterns from chosen pieces to unlock scoring opportunities.
Nomads
Collect matching sets while timing when to score or trade them.
Bethel Woods
Coordinate with teammates to solve the game's shared challenge.