Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Ice as far as the eye can see ... In this frozen world, swept by blizzards, a lone city clings to life.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Mancala
Move groups of pieces by distributing them one at a time across spaces.
Modular Board
Build the play area from interchangeable sections that vary between games.
Specialist Worker Placement
Place workers with different capabilities or restrictions on action spaces.
Read the full game description
Ice as far as the eye can see ... In this frozen world, swept by blizzards, a lone city clings to life. Every year during the summer season, the city's guilds organise expeditions. Their destination: the valley of the ancient ones, where vestiges of an antediluvian civilization might be buried. Looking for answers, prestige or riches, every guild has its own motivations. Players are archeologists exploring tiles they can remove. There are 5 levels of tiles in the game. The first one corresponds to the ice sheet level. The second, third and fourth represent surface, intermediate and deep artifacts levels. the last one is the edifice level. Archeologists dig these tiles in order to collect artifacts which gave them reputation points. The ice sheet tiles removed by a player can be played as a helping action for him. The edifice tiles are game changing rules and represent legacy material to discover as we go along. The game stops when a first edifice tile is fully discovered. Then players count their reputation points, which determine the winner. —description from the publisher