Table feel
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Players
1-5
Time
90-120
Age
14+
Weight
2.75
Rating
7.44
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct confrontation and strategic depth.
The game i c e has a high replayability score, offering a great degree of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. With good scalability and moderate easiness to learn, i c e offers a consistently engaging experience for players of different skill levels and group sizes.
The final luck score for i c e is 6.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Ice as far as the eye can see ... In this frozen world, swept by blizzards, a lone city clings to life. Every year during the summer season, the city's guilds organise expeditions. Their destination: the valley of the ancient ones, where vestiges of an antediluvian civilization might be buried. Looking for answers, prestige or riches, every guild has its own motivations. Players are archeologists exploring tiles they can remove. There are 5 levels of tiles in the game. The first one corresponds to the ice sheet level. The second, third and fourth represent surface, intermediate and deep artifacts levels. the last one is the edifice level. Archeologists dig these tiles in order to collect artifacts which gave them reputation points. The ice sheet tiles removed by a player can be played as a helping action for him. The edifice tiles are game changing rules and represent legacy material to discover as we go along. The game stops when a first edifice tile is fully discovered. Then players count their reputation points, which determine the winner. —description from the publisher
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