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Jeju Island box art

Jeju Island

Players

2-4

Time

?-?

Age

7+

Weight

1.14

Rating

6.42

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Jeju Island has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game scales well with different numbers of players, ensuring a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Jeju Island provides a fresh and engaging experience with a high replayability factor.

Luck profile

The final luck score for Jeju Island is 6.33, indicating a balanced mix of luck and strategy. While random elements have a notable impact on the game outcome, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a combination of luck and player strategy, with neither factor dominating the outcome.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

3
Yeon-Min Jung Gary Kim Jun-Hyup Kim

Artists

1
Tomasz Larek

Publishers

2
GARYKIMGAMES Happy Baobab