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Pilgrim box art
2022 Ranked #6,219

Pilgrim

A strategic abbey-building game where players direct acolytes among duties, build routes, and develop pilgrim shrines. A mancala-style action system and changing workforce demands reward precise timing as players compete to become the next cardinal.

Strategy Games Medieval End Game Bonuses Mancala

Players

1-4

Play time

60-150 min

Age

14+

Complexity

3.64/5

Rating

7.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Pilgrim, players are abbots and abbesses of their own provincial 14th century abbey, each seeking to: Build the best pilgrim routes to distant sites via strategic shrines Ordain serfs to become acolytes Give alms to the poor Build essential annexes Be the most devout and pious A unique twist on a mancala-movement mechanism distributes a player's acolytes across eight duties and the capital city to determine each turn's action. 18xx-style tile development on the map board builds trade routes for revenue and pilgrim trails for endgame points.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Pilgrim, players are abbots and abbesses of their own provincial 14th century abbey, each seeking to: Build the best pilgrim routes to distant sites via strategic shrines Ordain serfs to become acolytes Give alms to the poor Build essential annexes Be the most devout and pious A unique twist on a mancala-movement mechanism distributes a player's acolytes across eight duties and the capital city to determine each turn's action. 18xx-style tile development on the map board builds trade routes for revenue and pilgrim trails for endgame points. Common serfs need to be ordained to ensure that the abbey is adequately serviced and your acolyte numbers will need to be carefully balanced across ever changing duties and vocational tasks. Pilgrim is a game played over 26 rounds with perfect information, zero randomness (once the game starts), and one hundred and sixty sextillion possible starting set-ups. Player interaction is intense and constant. The meek might inherit the earth, but you will need to be made of stronger stuff to become the next cardinal and win the game. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2–4
Play time
60–150 min
Age
14+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
Nick Case

Artists

1
Harald Lieske

Publishers

2
A-Muse-Ment Spielworxx

Linked items

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