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Great Western Trail
8.21Build a cattle deck while moving herds through buildings and rail links.
Great Western Trail: Second Edition
8.37Manage cattle, buildings, and rail progress along a looping trail.
Lewis & Clark: The Expedition
7.45Build a deck or pool that turns small actions into stronger combos.
Boonlake
7.67Cover spaces on a grid to build a spatial scoring plan.
Colt Express
7.09Remember hidden information and use recall to make better choices.
Coloma
7.35Solve a self-contained solo challenge against the game system.
Wyatt Earp
6.84Collect matching sets while timing when to score or trade them.
Bang!
6.49Use clues and contradictions to deduce hidden information.
Doomtown: Reloaded
7.11Bluff, read opponents, and time reveals around hidden information.
Revolver
6.86Manage cards in hand to time plays, combos, and scoring windows.
Sierra West
6.82Build a deck or pool that turns small actions into stronger combos.
Colt Super Express
6.83Remember hidden information and use recall to make better choices.
Gunslinger
7.15Maneuver forces across tactical or historical battle maps.
Cavum
6.67Build routes and networks to connect locations efficiently.
Isle Of Trains: All Aboard
7.09Solve a self-contained solo challenge against the game system.
Deadwood 1876
6.61Use clues and contradictions to deduce hidden information.
Trailblazer: The John Muir Trail
7.83Place workers to claim actions and turn resources into plans.
Deadlands: Doomtown
7.25Manage cards in hand to time plays, combos, and scoring windows.
Gold!
6.71Remember hidden information and use recall to make better choices.
Bang! The Duel
6.40Manage cards in hand to time plays, combos, and scoring windows.
U.s. Telegraph
6.90Cover spaces on a grid to build a spatial scoring plan.
Western Town
7.04Roll dice and choose how to use the results for tactical outcomes.
Revolver 2: Last Stand At Malpaso
6.93Bluff, read opponents, and time reveals around hidden information.
Old Town
6.39Use clues and contradictions to deduce hidden information.